I am a sound designer and composer for games with 17 years experience.

I am currently a member of the team at Vicious Sound, a full service audio provider for games and films.  Previously I was a Senior Sound Designer for Firewalk Studios, a first-party Sony studio.  Before joining Firewalk in 2022, I was a freelance senior sound designer and composer responsible for all audio work on various high quality games such as the MMO Crowfall and the fighting game Fantasy Strike.  Before that freelance phase, I spent five years in-house on the audio team at Kingsisle Entertainment in Austin TX - makers of the AAA family-friendly MMOs Wizard101 and Pirate101.  Before moving to Austin to start my gaming career, I lived in the mountains of beautiful Virginia, where I earned a Bachelor of Music degree in 2007 from the James Madison University School of Music.

I can be reached at:  bobby@bobbymoen.com

SKILLS:

  • Broad Expertise: Experienced in all aspects of game audio including iterative creative sound design, technical integration, directing outsourcers, linear work for cinematics, music, and mixing. Past projects include indie to AAA and action-packed to story-driven experiences.
  • Lead Audio Vision: Proven experience helping to develop and implement the audio vision of an Audio Director, ensuring consistency and excellence across all audio elements.
  • Collaboration: Effective in cross-functional communication, finding alignment across disciplines and collaborating to solve audio integration challenges.
  • Technical Expertise: Strong understanding of game dev tools such as Unreal (including Blueprints), Wwise, Perforce & Git, and proprietary tools, from building solutions for new gameplay systems to optimization and final mix.
  • Audio Wizardry: Highly proficient in the tools of the trade such as Reaper, iZotope RX, synths, libraries, and the wide world of plugins. Passionate in field recording and music production. Intermediate experience in scripting languages such as Python and Lua for boosting the efficiency of audio workflows.
  • Self Motivated: Driven by a desire for quality and for a consistent output that is transparent and on schedule.