

I am a sound designer and composer for games with 17 years experience.
I am currently a member of the team at Vicious Sound, a full service audio provider for games and films. Previously I was a Senior Sound Designer for Firewalk Studios, a first-party Sony studio. Before joining Firewalk in 2022, I was a freelance senior sound designer and composer responsible for all audio work on various high quality games such as the MMO Crowfall and the fighting game Fantasy Strike. Before that freelance phase, I spent five years in-house on the audio team at Kingsisle Entertainment in Austin TX - makers of the AAA family-friendly MMOs Wizard101 and Pirate101. Before moving to Austin to start my gaming career, I lived in the mountains of beautiful Virginia, where I earned a Bachelor of Music degree in 2007 from the James Madison University School of Music.
I can be reached at: bobby@bobbymoen.com
SKILLS:
- Broad Expertise: Experienced in all aspects of game audio including iterative creative sound design, technical integration, directing outsourcers, linear work for cinematics, music, and mixing. Past projects include indie to AAA and action-packed to story-driven experiences.
- Lead Audio Vision: Proven experience helping to develop and implement the audio vision of an Audio Director, ensuring consistency and excellence across all audio elements.
- Collaboration: Effective in cross-functional communication, finding alignment across disciplines and collaborating to solve audio integration challenges.
- Technical Expertise: Strong understanding of game dev tools such as Unreal (including Blueprints), Wwise, Perforce & Git, and proprietary tools, from building solutions for new gameplay systems to optimization and final mix.
- Audio Wizardry: Highly proficient in the tools of the trade such as Reaper, iZotope RX, synths, libraries, and the wide world of plugins. Passionate in field recording and music production. Intermediate experience in scripting languages such as Python and Lua for boosting the efficiency of audio workflows.
- Self Motivated: Driven by a desire for quality and for a consistent output that is transparent and on schedule.
“Bobby created some of the most iconic sounds in Concord. And his work on ancillary characters like Blue Buddy was brilliant. Bobby can work semi-autonomously with minimal supervision, but he’s always open to receiving direction and feedback. He has the rare balance of being able to straddle both the creative and technical realms, so he can implement his own work with minimal engineering support. Bobby is a versatile generalist sound designer that could easily slot into a wide range of projects, and he’s very congenial and easy to work with. Highly recommend!”
Christopher Clanin – Audio Director“Bobby is uniquely great at bringing his own spin on a concept, inevitably making a better product that shares the best parts of everyone’s ideas.”
Brendan McCleod – KingsIsle Entertainment“Bobby didn’t just create sound effects that sound great, he also has the technical knowledge to make them work in gameplay and enhance the overall design. He was able to give us exactly what we asked for, but also able to surprise us with creative work that we didn’t know we needed.”
David Sirlin – Sirlin Games“Bobby delivered an incredible, original composition that hit all the right emotional tones. In addition he is prompt, professional, and a pleasure to work with.”
Quoc Tran – Nerdy Lizard“His work was professional, highly creative and unique. The sounds were perfectly timed and synced. All of his ideas worked and were delivered by my strict deadline at a reasonable cost.”
Andrew Krakower – The Childrens’ War“Bobby is the epitome of professional in every way. Not only is he incredibly talented but extremely self motivated and humble! A rare combination in game development.”
Ron LaJoie – Rooster Teeth Games“Bobby was a key contributor on my campaign. His sound engineering upgraded our videos significantly! His technical guidance & ideas were always on target and he hit our consistently impossible deadlines without fail. His work was professional and timely and the results were impressive. I would not hesitate to work with him in the future.”
Rick Kennedy for Congress 2018Bobby and I worked together for several years on Crowfall and it was a genuine pleasure. Bobby was intensely committed to building a premium MMO soundscape on an incredibly tight budget and he did a stellar job. He was collaborative, flexible, and always delivered excellent audio on-time and on-target (a producer’s dream). If your project needs sound, your project needs Bobby.
Max Lancaster – ArtCraft Entertainment“Bobby has a laser-focused work ethic. If you’re looking for a catchy, great quality score or some incredibly creative sound design with a lightning-fast turnaround for your project, he is definitely your man.”
Chris Kokkinos – Rooster Teeth“We hired Bobby to source and record us some sounds which we just could not obtain in our part of the world. Bobby delivered perfect recordings for us in record time, he genuinely went above and beyond. Cheers!”
Will Morton – Solid Audioworks



