Project: The Outer Worlds 2

The Game:

The Outer Worlds 2, still in development, is a sequel to Obsidian Entertainment's 2019 action RPG.

My Role:

The Obsidian audio team needed extra help during one stretch of the new game's development.  I supported this milestone for 3 months as a full-time outside contractor.

My Responsibilities included sound design and implementation for a new enemy creature, ambient sounds for many environments, and combing through Unreal and Wwise data migrated from the original game to solve implementation issues.  I met daily with the audio team and collaborated with Obsidian employees across various departments.

Trailer (I did not work on audio for this trailer):